Tomb Raider is pretty fun: there's running and jumping and climbing, all of which I like in a game. And all performed by the often scantily clad and always huge busted Lara Croft, which gets my inner 14-year-old's vote. Unfortunately, it also has two of video gaming's worst features, one of which has sadly infiltrated other forms of entertainment.
The first, and less heinous gameplay bugbear is the checkpoint save. What the fuck? Why can't I save any fricking where I want? I paid for the game. Let me play the way I want. So what if I'm a wuss and like to fill my hard drive with 400 incrimental saves, each only four feet from the last. That's just how I roll. Slowly and carefully.
The second hate-crime perpetrated on gamer geeks and nerds everywhere is the boss fight. I fricking hate boss fights. It basically means playing the same goddamn boring fight 50 fucking times until you either a) figure out the exploit to kill the big tank-tread-rolling, missile-firing jerkwad or you b) just plain get lucky. Lame. And the worst part is that this strategy or structure or whatever has found its way into movies as well. Which not only completely bores the crap out of me but makes me teeth-grinding angry as well. I mean, it worked for
Kung Fu Master, but please, let's move on. Ideas get old.
OK. Better. Gotta go try and kill this yakuza-ish spear-fighting guy again.
1 Comments:
Did you beat Mr. Tanaka after I fell asleep?
-erin
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